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Wednesday, September 13, 2017

Calamity John update

I have been working on Calamity John in my spare time. If you're curious about the premise, look here. This is what I have completed so far:


  • A large amount of behind-the-scenes design and planning has been done. I now know what specific NPCs and plot points the game will contain and how they balance.
  • Starting (female) clothing has been created.
  • A few introductory NPCs are built: Clay Hancock, the telegraph operator; Gideon P Lemley, the snake oil salesman who gives you the transforming potion; and a scrawny cowpoke that dispenses some essential exposition before he skedaddles off.
  • The FTM transformation potion has been created, and the transformation routine has been tested.
  • A few other basic objects have been made and introduced, but they mostly serve to act as placeholders for if-then statements. For instance, if you have a gun, you can demand Doc Lemley give you his pocketwatch. The gun and the watch exist; but at the moment, they do nothing much.